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Another suggestion – for example, the game doesn't work properly for me until I put a patched d3d9.dll file in the bin folder. Without it, the textures in the game are blurry. When the mod is launched, it deletes this file, so the game doesn't work properly. The problem is solved by setting the "Read-only" attribute on the patched file. Could you include this file in the build?
Does it work for you with a patched d3d9.dll? The EWA executable already has changes to how it works with DirectX, and if d3d9.dll is present, the game crashes before it even starts (immediately after the splash screen). If you launch it through the original executable, d3d9 is needed, but the mod won't work through the original executable anyway.