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#33
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Oh, sorry, I'm swamped with work. If I can, I'll write it today.

Added 1 hour 38 minutes ago
Here it is, as promised:
PLAYER_REMOVE_HERO_TRIGGER = 2
Call format:
Trigger(PLAYER_REMOVE_HERO_TRIGGER, nPlayerID, sProc)
Format of the called procedure:
void sProc(sHeroName)
Stop:
Trigger(PLAYER_REMOVE_HERO_TRIGGER, nPlayerID, nil)
The procedure is called when player nPlayerID loses a hero. The name of this hero is passed to the procedure as a parameter.

Added 30 seconds ago
I don't know of any other option.
Когда ты задумываешься о том, что ты задумался, ты перестаёшь задумываться ;)
Хаос во всём тоже порядок...
Кампания Седьмое затмение. Грань Империи.
В стадии разработки 10%