Added 1 hour 38 minutes ago
Here it is, as promised:
PLAYER_REMOVE_HERO_TRIGGER = 2
Call format:
Trigger(PLAYER_REMOVE_HERO_TRIGGER, nPlayerID, sProc)
Format of the called procedure:
void sProc(sHeroName)
Stop:
Trigger(PLAYER_REMOVE_HERO_TRIGGER, nPlayerID, nil)
The procedure is called when player nPlayerID loses a hero. The name of this hero is passed to the procedure as a parameter.
Added 30 seconds ago
I don't know of any other option.
Хаос во всём тоже порядок...
Кампания Седьмое затмение. Грань Империи.
В стадии разработки 10%