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Bay of Destiny

#11
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I played as the Orcs. The map is beautiful. The landscape is detailed and well-crafted. I agree that there are a lot of resources and external buildings around the Castles – it’s a matter of taste, but I prefer fewer of them. There are significantly more artifacts in the dungeons than on the surface – that’s not good. I played the original version when all the expensive buildings, including the Capitol, were present in the Castles. The fact that they were later removed from the map was a good decision (I hope the same will be done for the Orcs). Because money is the only limiting factor in developing the Orcish army. And I had so much of it that it was like having cockroaches behind the stove: I equipped the troops of 2.5 heroes. Humans and Dwarves disappeared from the game within a day of each other, followed by Demons and the Tower faction with approximately the same interval. The Dwarves and Humans didn’t even fully build their Castles: in one city, there was a Castle, in another, a Stronghold, and in the third, nothing. I really didn’t like the author’s arbitrary choice of heroes. There are three Castles, and a hero is already assigned to each one, but the map is still not a single-player map, but a Multiplayer one. For this reason, I didn’t play as Humans – I saw their team and the idea of re-hiring everyone seemed absurd. Preferences for starting heroes can vary, so it’s better to let the player choose for themselves. Thank you for the good work.