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I don't think it's worth adding new war machines; it's much simpler to modify the ones that already exist. Please note that in the 5th version, the "War Machines" skill is not a priority, and moreover, it is rarely developed, with players preferring to focus on developing luck, attack, defense, magic, etc. This skill has essentially been made weak and unnecessary compared to the others.
Question: Can it be strengthened in a way that makes it interesting to develop?
As an example, I would like to suggest my version of strengthening the skill:
Basic War Machine Control: basic characteristics + 1 unit to health for all units, + 1 unit to attack, + 1% to initiative.
Advanced War Machine Control: basic characteristics + 2 units to health for all units, + 1 unit to attack, + 1 unit to defense, + 2% to initiative.
Expert War Machine Control: basic characteristics + 4 units to health, + 1 unit to attack, + 1 unit to defense, + 4% to initiative.
The numbers can be different. I just provided my version. I would like to hear your opinion and your suggestions.
More details about war machines can be found here: http://www.might-and-magic.ru/articl...5_war_machines