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Balance in HotA.

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#90
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Burning Daylight
Complaints about unequal respawns will, in theory, quickly fade away. People have already come to terms with the inequality of respawns and play on them just fine — it won't get any worse.
Well, the mirror template was essentially made to eliminate the factor of unequal distributions. Those who want to play an asymmetrical distribution would rather play standard templates than a semi-mirror one.
I don't know, I don't know, I've been thinking for a long time about writing a map generator from scratch. Technically, it seems like a feasible task to me.
It is feasible. Though making an alternative generator to replace the existing one is, IMHO, not the most rewarding endeavor; it's better to create a generator for fundamentally different types of maps that don't compete with the current generator.

For example, a sea map generator would be quite appropriate. The standard generator cannot create them, and various add-ons over it, like the WoG Seafarers, have limited capabilities.
More importantly, players should form a set of criteria for "equality" of zones — that's harder, IMHO.
Unreal. Any little thing can roll the dice, like "his SP booster is 5 tiles closer, so Luna broke the blockade a day earlier."