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Balance in HotA.

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#88
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Burning Daylight
Mirror maps, in their current form, have a drawback/feature: once you've explored half of the map, you know half of what the opponent has. Doesn't this reduce the spectacle and variety?
Ideally, perhaps (theoretically), it would be possible to improve the map generator so that maps are generated in a quasi-mirror fashion, i.e., the zones would not be identical, but simply equivalent in all key characteristics: number of objects, distances to them, rewards, but the specific location would be different, etc.
This is an epic challenge for a programmer and a massive headache on the topic of "we didn't get equivalent respawn points!!!"