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Balance in HotA.

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#87
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Wicc
Now I see a lot of fan-made games on mirrored maps, with specific starting positions, etc. The community has matured to the point where they realize that playing based on skill is more interesting than playing with an advantage.
=Lizard=
In my opinion, the main goal of the development should be mirrored maps, where both players receive absolutely identical heroes that level up in exactly the same way. That would be a trend for all time.

Mirrored maps in their current form have a drawback/feature: once you have scouted your half of the map, you know half of the opponent's map. Doesn't this reduce the spectacle and variety? Won't everything come down to whoever breaks through into the opponent's zones first being the winner?
Ideally, perhaps (theoretically), it would be possible to improve the map generator so that maps are generated in a quasi-mirrored way, i.e., the zones would not be identical, but simply equivalent in all key characteristics: the number of objects, distances to them, rewards, but the specific location would be different, etc.