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Balance in HotA.

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#78
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"in the template, visual appeal and a short match duration are primary, everything else is secondary."
Vik, don't you think it would be easier to implement this concept using fixed maps? Unlike random maps, you can guarantee visual appeal (at least, that's how I see it), there are many options to limit the match duration, and a short timer fits well into the gameplay on fixed maps, as the map is studied in advance. And HotA could probably bring many interesting things to mapmaking.