Skip to content

Balance in HotA.

User Avatar
#72
Auto-translated
Sav

However, it might be possible to implement something similar in a different way, integrating it so that it looks natural and harmonious in the game and doesn't cause irritation for most players, while still providing roughly the same gameplay experience. Whether this is possible is something the team hasn't reached a consensus on yet. There is an understanding that this is in demand in online play and that the effect of "restructuring" is difficult to fully replace with fundamentally different mechanics.
I believe that if we simply add a checkbox, as has been done elsewhere, the ideological stance won't be compromised. If you want to play for fun, go ahead. If you want a more competitive experience, enable the restructuring option.
Undoubtedly, in the current direction that HotA is taking, the competitive aspect is clearly highlighted, which could take Heroes to a new level, including in terms of spectacle. Much of this has become possible thanks to Overhaul.

Wicc, you seem to be going in the wrong direction again, sir. By adding more forks, villages, and roads, we will get even more diamonds and mini-nests. Again, perhaps due to a long absence of practice, restructuring seems like some kind of easy fix.
Wicc
And here's an ideological consideration: I don't think it's normal for only 1 city and a lot of resources to be enough to develop all the magic. The amount of territory controlled and the number of captured castles are indicators of the quality of the game; they should be rewarded, including by increasing the number of available spells.
It will be very rare to find the necessary amount of resources in a small area, so expanding territory and capturing castles are mutually complementary things.