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But why is he a "redneck"? He figured out such a trick, which means he is at least not stupid.
Because a normal player wouldn't rejoice at such a "baby-beating" tactic.
Siverfale
I meant that, according to your words, it turns out that I just need to read the plot of a book or movie to judge them? For example, I say that "Gentlemen of Fortune" is garbage because I read the plot on the wiki and didn't like it.
If you don't like the plot in a movie/book, what else could you possibly like?:confused: And a game is not just about the plot, but also about the combat.
Siverfale
Can you give an example of a game with an 18+ difficulty?
Download my mod for Lords of the Realm from Softclub, which features heroes in the arena. I think "Impossible" mode there corresponds to 18+ (in terms of difficulty, of course, there are no "boobs" there).:D As for official releases, I don't know. I am convinced that there are none...:(
Siverfale
So, the problem is not in catering to "rednecks," but in the fact that the developer is incompetent?
I meant the orientation from the publishers. Why did "1ass" choose an "incompetent" developer instead of giving money to Gusarov for another good game? In my opinion, the answer is: "Because why pay more if the "rednecks" will eat it up anyway?" Indeed, they built a map, added units, wrote a few more scripts, and tweaked something else. And here you go. How many people worked on all this, and it took 2 years??? One? Two? Three? They didn't even bother to fix the AI behavior scripts. Here's a clear example in "Warlords": they made the geyser attack units immune to magic, but if you only take those units into your army (for example, black, ice dragons, and whoever else...), the computer won't use that geyser. Why? Because the AI behavior script is old and says "the geyser won't affect anyone."
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).