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The time issue can be resolved quickly: simply place surprises without guards... just walk up and level up... and then you'll kill two birds with one stone: first, you won't need to use any external programs (including ArtMoney), and second, you won't have to waste time leveling up your hero.
And thirdly, few people would know that the ballista has infinite ammunition and the tactic of fighting with a single ballista :) if the organizers didn't create such battles. I mean, maybe no one would have even figured it out if all the leveling spots and treasure chests were always placed on maps without guards.