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Balance in HotA.

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#63
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I'd like to add a bit about the restructuring – the need for it is partly due to the fact that in a number of scenarios, the player has too few cities, so building guilds in them doesn't give good chances for control.

Therefore, it would be desirable to consider measures that increase the number of cities available to the player.

The most natural mechanism here seems to be optimizing the road network, reducing the number of situations where one of the players occupies a key road junction and traps the opponent in a corner with two or three cities.

If the road network is more balanced, if each player has access to junctions, if there are cyclical routes, etc., then the chances of being trapped will be much lower.

Plus, in my opinion, we should abandon roadless treasures and put villages everywhere. In addition to generally speeding up the gameplay, this will also add more Guild Masters to build.

And finally, an ideological consideration – it doesn't seem normal to me that only 1 city and a lot of resources are enough to unlock all the magic. The amount of territory explored and the number of captured castles is an indicator of the quality of the game; it should be rewarded, including by increasing the number of available spells.