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Balance in HotA.

#58
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Aiwe
I completely agree with Baratorch. Between SoD and AB, the difference is in the additional campaign and new composite artifacts, which is clearly less than between SoD and HotA. And that's a good thing. Why not focus more on spell balance, especially since plenty of options have been proposed?

Also, I don't quite understand the position of not adding checkboxes. Look at how quickly Wizard's patch with rebuilding and replacing one-way paths took hold.

SoD and AB were made by one team, and the whole world plays these games; that's the difference. The problem is that the game wasn't originally designed for online play. It's probably very difficult to achieve this at an amateur level. Moreover, in Heroes, unlike something like StarCraft, there is randomness at every step in many forms. Rebuilding the guild certainly diversifies the game, but the problem still remains: one person gets Tower and Rampart, another gets 2 Swamps and a Citadel.