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Balance in HotA.

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#52
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nik312
Well, there are still a lot of bugs in the game. This one doesn't seem to be the most critical. If Sava has time, he'll fix it. But how is it related to the unit placement in tactical mode? Why can't the fix for one be done without the other?

Regardless of the fact that this was a feature that everyone used for two decades, that everyone got used to, and that it didn't really qualify as a bug, we have the following: two-cell units had a bonus to move one cell forward, which was balanced by the inability to move them one cell backward (-1+1=0), which hindered them quite a bit in some battles. Now, the bonus has been removed, but the disadvantage (-1) remains.

Added 2 minutes ago
I would also like to talk about how useful it is for archers to attack in melee (thus eliminating counterattacks, for example).

Added 5 minutes ago
nik312


That the usefulness of a spell on expert difficulty is weakly related to its level in the guild? I don't see anything particularly terrible about that. The level isn't particularly directly related to the frequency/ease of obtaining it. Given how much of the gameplay is built around this, it's already too late to change it drastically.

The gameplay in HotA is relatively new, less than a year old, so what's the point of referring to it? But I would like to see a balance of spells and magic, because a significant number of useless spells and skills contradict the spirit of the game. (by the way, you can't say the same about objects or heroes anymore...)