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#41
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nik312
It's simply because it was an obvious bug in the AI code. A feature that is only accessible through temporarily enabling auto-battle is a flaw in the mechanics, not a feature. The fact that the advantage of 2-hex units is offset by tactics was deliberately implemented by the game developers. Their logic is understandable – the tactics skill allows you to position troops within N cells before the battle, and it's not clear why larger creatures should get more space to maneuver (+1 cell) right in front of the enemy. But, giving a similar option through the interface wouldn't be so bad. It might not be very intuitive, but with enough effort (in my opinion), it could be done.

NIK, with all due respect for what you do, you can't remove one bug and leave another: I'm talking about the inability of a two-hex unit to move back one cell.


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