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HoMM3 HD bug reports.

#482
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Value and danger can be considered relative concepts. They are actually calculated based on how much Fight Value is killed or risks being killed by a certain amount of damage, but many factors are taken into account, and describing how these values are calculated would be difficult.
The danger of a hex includes a wall of fire/moat; the presence of other creatures nearby in case they can be used as a shield against a burn, fireball, or area-of-effect attack by stepping onto the hex; and enemy stacks that a creature exposes itself to by stepping onto the hex.
The value of an attack includes the attack itself, the retaliation, the removal of retaliation, the burn, and the area-of-effect attack in both directions, the blocking of archers, and the danger of the hex that the creature steps onto.