Template 8xm8a.
Text file with the template - 8XM8а.txt
/To play on this template, you need to copy the text file of the template attached to the description into the Data folder (located in the folder where Heroes is installed), rename it to rmg.txt and restart the game so that the changes take effect./
Standard settings: XL+U, 2 players + 6 computers, no water, monsters - strong, difficulty 160%.
This is an improved version of the 8xm8 template.
In the standard 8xm8, the numbers of several zones are not integers. The generator rounds these numbers according to its algorithm, and because of this, the map is generated somewhat crookedly. If you manually round them (method can be found in the multiplayer topic with the Chinese team), then you get a symmetrical scheme with logical connections and without isolated zones.
Following the analogy with previous templates, we call this template 8xm8a.
Scheme of the template:
Zones 1-8 – starting locations for players and computers. They each have one wood mine and one ore mine.
Zones 9-16 contain neutral villages of random types. There are wood mines, ore mines, and one valuable resource mine there.
17-48 – zones without cities. Each contains one mine of one of the valuable resources.
Contents of zones 1-16: (6000-12000)x1, (3000-6000)x6, (500-3000)x9; 17-48: (20000-30000)x1, (10000-20000)x6, (7500-10000)x9.
The base size of all zones is the same. The landscape of zones 1-16 is tied to the type of city, in the rest - it is arbitrary. Monsters everywhere are medium. Passage guards - 3000 and 6000.
Can anyone swap Blue's location with computer #8 on this template? So that it can finally be balanced? If someone can, please do! I would be grateful.
