Respawn is boring, adjacent respawns — treasure zone and the gap — are swamp :( Achievements — external dwelling of gremlins and the treasure zone taken on the second day. But in the max crypt in the swamp barely got out alive without mana. Missed reaching the green computer's dungeon by 3 tiles into its empty Citadel on 121. But the blue player sneaked in there and even built a Castle. Well, I stopped them there. Two chain-lightnings on 212. Thanks for the game.
on week 1 ran around the external dwelling with the miner, but without a spell book, unleveled Offense and Lots of Efreet in the guard advised waiting until week 2))
meanwhile scouted a one-way at the exit of the respawn, in the other direction a horde of Hobbits above behind the lift, off-road the green computer
running past the green Serpent Fly squad with Moss, I try to capture the dungeon for free — yes, there's an empty Citadel!... and nearby Solmyr with Moss is standing! :D
on another front I go in with the miner to the external dwelling, but — as usual — 6 birds immediately burn the shield and then get Morale!... and crash, of all things, into the Troglodytes!!! the strike stack becomes non-striking, can't finish off the birds anymore
then made another fail — could have with an accelerated Griffin Harpy miner with advanced Logistics, spending only 200 moves, bought myself out from the green player, bought a spell book and computer growth there, and whistled past Solmyr, breaking his chains and exposing his position — they'd hardly have caught up
but instead I build a Castle at the computer's, buy everything I can there and the noob hides there (didn't know how much mana Solmyr had — if there was none, I'd likely have held)
the opponent on his turn pulls a trick: takes a prison near the Castle with Solmyr, and stands next to it without attacking
decided to send the miner there, check Solmyr with the noob — there's 2 Teal players, we're done
finale is a formality, of course
GG, thanks for the game :)
(с) Roger Zelazny