Connection ErrorBad RequestSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
There is no way to prove that the battle is in a loop. We don't know how the AI works. Imagine that it has a principle programmed into it: "after N turns in a cycle, change tactics," or something else... For example, instead of attacking the nearest unit, it attacks a ballista...
There is a way to prove it. If I tell you that in a certain scenario, I can kill 100 creatures with one fairy, it means I can, and anyone else can do it or check to confirm (this applies if a "cheese" strategy is allowed, for example, like on Gorbik and Pool's portals). And if I can kill 1000 skeletons with one Cerberus, I will, and anyone can check and repeat it, no matter how the computer changes its tactics in this battle or how it changes the direction of movement. But if, as you say, a principle is programmed into the game, two times "ha-ha" (it's even better in the fourth game), then the player, if he is not sure if he has ever completed a battle of THIS type, the organizer and the players will quickly identify this battle from the description and say: "mate, in this battle, the computer may change tactics and go for the ballista, and you will lose." So there is nothing more to imagine.
AmberSoler;87388
In other words, if you haven't encountered this "trick" through experience, it doesn't mean that it can't happen in principle... Therefore, it won't work... Please, simulate the entire battle from start to finish, but don't make the transition from start to finish just "because I'm sure..."
I would gladly, but your opponent might not listen to you and your "trick" and conduct the battle as it should, create a description, and the result will be accepted. If I wasn't sure about this, I wouldn't say it. This has been tested on portals (not by me, but I was aware of it). AmberSoler, you're talking nonsense - any player, even in the third game, if he knows anything, will tell you that if he wants to and has a good computer, he will kill 1000 skeletons with one fairy in the third game, no matter how the computer changes tactics according to the principle that you just programmed into it.
And in response to your "trick," I will say that the possibility of a battle with a ballista is PROVEN by the vbn automator. You didn't quite accurately describe how the automator works in your previous post. There, the sniper runs forward to the elementals and starts running from one point to another. The mouse clicks simulate the movement from one point to another. The elementals also run from one point to another. It was said that the automator will only work if the morale of your troops is neutral. You correctly noted that if something goes wrong and the computer changes tactics, the automator will glitch, and the battle will not be won. However, look at how many people used this automator in the tournament, and the computer did not change tactics for anyone; it just ran after the sniper, so keep your speculations to yourself. Now it's your turn to prove that the computer can change tactics at least once in this battle!!! If you prove it, then we can talk further, but if not, there's nothing to discuss. Your statement is unsubstantiated and based on an assumption, while my statement is based on PRACTICE, so it is not unsubstantiated. And also, this battle can be won even with high morale of your troops, but only in this case, the automator does not work, but manually, the battle is won, and accordingly, artmoney also works. Describe the tactics? You can check it yourself. Just when the sniper's morale drops, you need to press wait or skip turn and wait for the elementals to move towards you, and then repeat the cycle. The automator does not recognize this situation. If someone had completed the battle exactly like this using artmoney, they would have written down the tactics and said that they fought for 20 hours with breaks, not turning off the computer for days - check it to the point of exhaustion - the battle will be won, and you will not be able to determine how exactly he completed the battle, but even if you could, what then?? THE BATTLE IS STILL WON!