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Hello to all who enjoy creating problems for themselves and then solving them! :)
Example No. 4. Run away – and into battle!
No one forbids you to run away and immediately hire a hero within one day. It is forbidden to use this hero, because there is a logical paradox – an infinite turn of the hero within one day. ...
There is only one significant BUT:
if Adele is forbidden to be summoned on the map by the map creator, then HeroCop will not help to summon her. ArtMoney will. It may not be the best example, but the point is the same – there is no guarantee that the player will be able to correctly assess the one hundred percent possibility of solving his task without using ArtMoney. If we know that a hero can be summoned (or, as an option, the battle is definitely won), then ArtMoney does not interfere. Here, it is only a matter of saving time and nothing more. But what if you are wrong, and unknowingly (read – unintentionally) become a cheater? Who is interested in this? I agree with Iron that cheating is a personal matter for everyone, and no one forces anyone to cheat with the help of ArtMoney, only there is no protection against accidental cheating. That's all. :)
For this reason alone, I am against the use of ArtMoney, even with good intentions. Do not tempt those who have not been tempted... It is an ungrateful task.
3. ArtMoney – definitely a taboo.
If it is important for someone to expose him, ask questions. If you do not believe in the opponent's honesty in principle, then "Heroes" has nothing to do with it.
Sincerely, IronAxe.