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#28
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nik312
Currently, there are no plans to consider m200 when balancing the game. This format is intended for fun, similar to Anarchy, and it introduces too many complications if we try to balance it in terms of gameplay.
Well, the beginning of the game on any large map starts with a small area, and if you ignore that, you'll end up with the same old problems.

How can you develop something for large maps without testing it on smaller ones (for example, objects)?

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