The perks are arranged in structures with connections not only for aesthetics and order but also to reduce the element of randomness. Getting one basic perk out of 3 can be difficult, and getting it out of 7-10 is only possible with luck. And besides, without a structure, the entire skill progression disappears, in favor of a roulette.
With a structure, the task is reduced to getting the parent perk of level 1, and then upgrading the desired perks of levels 2 and 3 almost automatically (there are no branches, or there are only 2, not 3).
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...