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NHF – new heroes for Heroes V 3.1.

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#2540
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Nargott
The perks are arranged in structures with connections not only for aesthetics and order but also to reduce the element of randomness. Getting one basic perk out of 3 can be difficult, and getting it out of 7-10 is only possible with luck. And besides, without a structure, the entire skill progression disappears, in favor of a roulette.

With a structure, the task is reduced to getting the parent perk of level 1, and then upgrading the desired perks of levels 2 and 3 almost automatically (there are no branches, or there are only 2, not 3).
I agree, I am in favor of having a structure, and it is also logical when one skill is a development of another (for example, storm wind from the lord of storms).
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...