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Very strong start with built-up air defenses, 3 Hives near the Castle, and sufficient resources. On day 112, I took my companion's Castle (Swamp), and he placed a Hive on day 111. I found a stash of Psychics in the adjacent zone and took it with birds on day 117. At the beginning of the second week, I attack Hives with only birds; it turns out he has a maxed-out defense, and I had to lose 1 bird. Then, I take 2 more Hives, which are also large (8+12). In the adjacent zone, I take another Hive (mini) and move to the center. There, the Scout takes Pandora for the entire first week, another Hive (6). Meanwhile, the Paladin finds a way to the opponent, a Cyclops, Pandora for 20 gold, Medusas, and a Prison with a Scout, who takes a maxed-out Consultant. Also, I took a Dungeon village here and teleported the Psychics. I move towards the opponent, take his Castle on day 131, thereby leaving him without growth. The Scout from the Prison scouted a Utopia behind the Consultant. I split my forces and take it on day 132: a maxed-out Consultant with +6 to all stats, +4 to all stats, Knowledge of the Earth, and a Water Book. I break through to the second center from the opponent's side; the Scout is scouting my corner Treasury and finds 2 more Utopias there. The Paladin in the center takes a single Utopia with another Water Book and teleports to the corner village. There, in 2 Utopias, there are useful items: +5 to all stats, Titan Armor. At the same time, I took the opponent's Castle. On day 137, the opponent tries to retake the Castle; I attack him with an army and stat advantage. In the final battle, the opponent tried to play by summoning Earth Elementals (he had immunity to blindness), but the Impaler dealt too much damage (3k). Thanks for the game.