Auto-translated
to VDV_forever:
First (and most importantly): I'm not picking on your words, and I don't want to. And I apologize if my words offended you in any way, I swear, I didn't mean to, and I definitely don't blame you for my mistake (not recording the skill tree), and I'm not taking out my frustration...
With my post, I pursued two goals:
1) To show that the endless firing of a ballista is a bug.
2) To show that introducing such long battles could negatively affect the popularity of tournaments. And I only used my case as an example...
Second: I completely agree with you about ArtMoney.
Third: Still, I am against introducing such battles (1 fairy vs. 1000 zombies). And I believe that the organizer can achieve their goal without them (I described the methods in the first post).
Fourth: Regarding training tournaments: maybe you are right, but as practice shows: combining many contradictory properties in any one product negatively affects the quality of that product.
P.S. I'm not nitpicking words; I'm trying to find the right way... it's just that it doesn't always work out...
Sincerely.
