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TOURNAMENT TROUBLES!

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#63
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to VDV_forever: First (and most importantly): I'm not picking on your words, and I don't want to. And I apologize if my words offended you in any way, I swear, I didn't mean to, and I definitely don't blame you for my mistake (not recording the skill tree), and I'm not taking out my frustration... With my post, I pursued two goals: 1) To show that the endless firing of a ballista is a bug. 2) To show that introducing such long battles could negatively affect the popularity of tournaments. And I only used my case as an example... Second: I completely agree with you about ArtMoney. Third: Still, I am against introducing such battles (1 fairy vs. 1000 zombies). And I believe that the organizer can achieve their goal without them (I described the methods in the first post). Fourth: Regarding training tournaments: maybe you are right, but as practice shows: combining many contradictory properties in any one product negatively affects the quality of that product. P.S. I'm not nitpicking words; I'm trying to find the right way... it's just that it doesn't always work out... Sincerely.

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров

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