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Didn't you say a few pages ago that playing as the Hive gets boring quickly?
Added 27 minutes later
Bleeding Each attack has a chance (based on Intelligence) to inflict a bleeding wound, which deals 25% of the initial damage each turn. Intelligence/10 turns x6
It seems to me, or is this ability a bit useless, even considering its low cost? Instead of this, a character could invest in Strength and get a stable +15% damage bonus, instead of a small (at best, around 20%) chance of inflicting a short-lived (at best, two turns) damage-over-time effect. That is, even a character with a good Intelligence stat will get a +10% damage bonus, while any other character can get +15%. And if the rogue has more than one attack, the damage increase from Bleeding will be even less noticeable than from Strength.
Added 13 minutes later Moreover, not only Strength gives 15% damage, but there is also Backstab, which is similarly priced and gives a total of 30%. However, it is a bit more situational.