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Expedition: general discussions.

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#584
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If anyone is interested, I'm leaning towards these skills. Black - 100% take, gray - maybe something from these, but not all. Friend of Nature Animals do not attack the character and his allies. Passive. x6 Lord of Nature The ability to command animals appears. Passive. x6 Creeping Death A huge number of insects attack the selected enemy, he loses 60 health points each round and has a 40% chance to fail his action. R. 18050%. x12 Entanglement Deprives the character of the ability to move. 5 turns. R.90 45%. x10 Meteomancer You can change the weather. The chance of success and the cost depend on the complexity of the request. x6 Rejuvenation The character ages five times slower, does not need water or food, gains +2 to all physical characteristics, health regeneration outside of combat, immunity to diseases, poisons act 50% weaker and are eliminated from the body faster. Passive. x8 Monstrous Transformation The character modifies his body, for example, he can grow wings for a while or turn his arm into a huge clawed paw. However, for the duration of the ability, the character receives -1 to strength, dexterity, and stamina. 120 65%. x12 Versatility You can redistribute physical characteristics, you gain an additional 4 physical characteristic points. 80. 30%. x8 Shape-shifting You can take the form of any humanoid creature, including simply changing your appearance without taking the form of a specific character. It lasts for about an hour. 100. 60%. x12 Transformation 1 You can turn into an animal or an inanimate object. 140. 65%. x14 Transformation 2 You can use the transformation on other characters. R. 200. 80%. x16 Change Size Allows you to change the size of the selected object or character, in any direction. The chance of success and the duration depend on the object and the percentage change in size. R. 180 x18 Ideas for different characters, so in the end there will be one magic.

Be strong. Believe