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If anyone is interested, I'm leaning towards these skills. Black - 100% take, gray - maybe something from these, but not all.
Friend of Nature
Animals do not attack the character and his allies. Passive. x6
Lord of Nature
The ability to command animals appears. Passive. x6
Creeping Death
A huge number of insects attack the selected enemy, he loses 60 health points each round and has a 40% chance to fail his action. R. 18050%. x12
Entanglement
Deprives the character of the ability to move. 5 turns. R.90 45%. x10
Meteomancer
You can change the weather. The chance of success and the cost depend on the complexity of the request. x6
Rejuvenation
The character ages five times slower, does not need water or food, gains +2 to all physical characteristics, health regeneration outside of combat, immunity to diseases, poisons act 50% weaker and are eliminated from the body faster. Passive. x8
Monstrous Transformation
The character modifies his body, for example, he can grow wings for a while or turn his arm into a huge clawed paw. However, for the duration of the ability, the character receives -1 to strength, dexterity, and stamina. 120 65%. x12
Versatility
You can redistribute physical characteristics, you gain an additional 4 physical characteristic points. 80. 30%. x8
Shape-shifting
You can take the form of any humanoid creature, including simply changing your appearance without taking the form of a specific character. It lasts for about an hour. 100. 60%. x12
Transformation 1
You can turn into an animal or an inanimate object. 140. 65%. x14
Transformation 2
You can use the transformation on other characters. R. 200. 80%. x16
Change Size
Allows you to change the size of the selected object or character, in any direction. The chance of success and the duration depend on the object and the percentage change in size. R. 180 x18
Ideas for different characters, so in the end there will be one magic.