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The most powerful hero of the Dungeon faction.

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#48
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Teodor
Magic and so on will be available, but the Orc won't care; I think there's an imbalance here. Orcs are good both in the early and late game, while Warlocks are weak in the late game.
Magic can also be learned in different buildings, but if the desired spell doesn't drop, you won't get it, unless you find another Orc castle. And sometimes it's hard without Fireball. It's hard to imagine how I would have dispersed several hundred Phoenixes without significant losses without it.
So, Orcs also have their drawbacks.
I think Dungeon can also win in the late game; you can simply replace Chaos with Summoning or Darkness, or you can keep Chaos if you have Wrath of the Elements and a rune set.