Your party enters an area where two Dragons are lost. They are strong, but young, and therefore – foolish and timid. If you help them leave the area, Portals leading home will open. The Dragons can only leave the location if they reach either of the right corners of the map, the top or the bottom. Guide them, avoiding dangers, and receive a reward.
In case of defeat in battle, the hero is resurrected at the beginning of the path.
Reward of your choice: 20 Ancient Coins or Sign of a Principled Forester for two days.