Since I took 112 rest before, I didn't want to spend my last turn on it. At the end of turn 111, I had 63 gremlins left, but there's an external market, Mephala, and it doesn't seem like there will be any gold problems. On turn 112, I scouted a dwelling of nag + a necklace of speed, so I can play. My opponent doesn't take his last turn 112, so we start playing. By turn 114, I break through to his computer and on turn 115, I take an empty castle from him, with an army of 43 gremlins, 3 djinns, and 12 golems... I leave the golems to defend the castle, and the army goes back to take the dwelling of nag. By turn 117, I have nags in the castle + the dwelling. In the second week, I clear out the money-generating objects within reach, and on turn 124, Mephala, with a boosted speed, breaks through the portal, fearlessly dives into it, and meets Pir. In the final, 11 nags against 5 champions and 33 archers against 120 gremlins. The djinns cast spells like gods... Victory.
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