The end of this game.
Sorry for the spoiler)))
The main character asks himself the same question. And finds the answer.
The first impression the game makes is EXTREMELY positive, especially after Portable Ops! The graphics are better here, the locations aren’t just two houses, it’s more interesting to play, there’s full voice acting, the Codec is gone, but they also removed the poor imitation from Portable Ops, elegantly reducing it to a mini-function that doesn’t cause the same confusion as the awful version from Portable Ops. Over time, however, you realize that the locations are still very small here, but at least they tried to make it seem like they aren’t, instead of just shoving the player’s face into the laziness of the level designers. The comic strips are still there, but they’re more pleasing to the eye – I don’t know why, I guess they have a less jerky and clunky style now, even though the artist is the same. You can see that Kojima himself isn’t thrilled with the comics – they constantly use in-game cutscenes, everywhere the game’s weak engine can handle them. The division into missions also remains, although here, in my humble opinion, it’s done more beautifully and better than in Portable Ops – at least here, they don’t force you to visit the same locations a million times. The game continues the previous part not only in these aspects – there’s a slight shift in focus from solo operations to cooperative gameplay and developing your own base. Here, we kidnap enemy soldiers and armored vehicles to create our own private army – MSF, and as a fan of hybrid games that combine both running around locations and some kind of management, I found this quite interesting.
Indeed, why not?
In general, it seems like the game only deserves praise. What’s wrong with it? It’s simple – a bait for hardcore players in the form of 130 additional missions, which, although not mandatory, reveal additional moments in the plot and allow you to develop the MSF base. In fact, the “true” ending and the diary of one character are only unlocked in these additional missions. Of course, someone will argue that this is my personal problem, and in principle, they will be right, but I still don’t like these kinds of tricks.
Overall, I liked the game, but not enthusiastically. A solid plot continues to develop the previous part, which, despite all its shortcomings, managed to convey an important internal change in the character, and essentially leads us to the point indicated in the epigraph. Some moments are simply executed superbly, it’s really touching – you can feel the master’s hand. However, all this is multiplied by a rather primitive and repetitive gameplay and filler content for hardcore players, which is disappointing. I won’t praise Kojima, he praised himself enough in the game, unfortunately, I forgot to take screenshots, but I’m not too lazy to make other screenshots, the purpose of which was to create the right atmosphere so that we would feel the spirit of MSF. I posted the best ones directly in the text, the rest I’ll add in the appendix.
Oh, and here’s a small bonus. I don’t think you’ve ever translated this name this way, have you?
Where do we end up when we save the world?