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Walkthroughs for custom maps.

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#247
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Now, I would like to talk about two good and worthwhile maps. Both maps are purely strategic, with an idea and its successful implementation. Preserve This map can easily be compared to Fatum and other purely strategic maps; in fact, all other maps should be compared to it. Here are the pros of the map: - We have the opportunity to choose any town and any hero, and then develop them to our liking. - There is no control magic; it is available through several artifacts on the map, but they are not that easy to obtain, and not immediately. - Truly useful and interesting quests with worthwhile rewards. - Before each Pandora, they inform you about its guard. - The idea of the map and an alternative way to win. - A sufficient number of resources and objects on the map, but not in excess. - Troops and gold are regularly given as an event, so it is quite easy to attack on several fronts at once, and it is also easier to defend with these reinforcements. - Complete freedom of movement. - The difficulty is not high and mainly lies in the fact that we do not have control for a long time, especially the town portal, so it sometimes becomes problematic to hold cities. Of course, the map also suffers from the fact that in the end, legions gather in stacks, but overall, it turned out to be a worthy, well-balanced, and well-thought-out map, which you should definitely play, and other map makers should definitely take a look at how to make a simple, good map. The second map is less successful - Inferno. The most important thing is that you should not play as the brown faction (Inferno), because there are no heroes at the start, which is 200% unacceptable - skipping turns without having a hero at all. It would be more logical to remove this color for the human player, leaving it only for the AI, and still give some kind of hero... At the start, everyone has two towns, one empty village, which it doesn't make much sense to rebuild for a long time. Otherwise, the map turned out to be quite good. I also recommend taking a look and playing on this map. Since the maps are good and purely strategic, there can be many different walkthroughs and development paths, and the speed of completing these maps will also vary. Next, there will be a separate message in the traditional format - a description of a walkthrough of an interesting and intricate map - Dunkler Horizont... The problem is that now I have a problem: on the maximum difficulty, my Moandar and Tant, with a bunch of undead troops, do not go into the trap with the one-way portal, and without this, it is very difficult to kill them.... As I understand the author of the map, the simplest thing is to prevent the enemy from visiting the green tent of the keymaster and lure everyone into the one-way portal so that they are no longer a threat there, because in a fair fight, victory over the undead will be Pyrrhic, and there will not be enough strength left for the remaining enemies....