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Nature Structures

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#170
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Alex Ghost;86767
For Nature, I choose Elves, Griffins, and Wizards – after all, archers are very useful in the early stages, and Wizards, with their Lightning or Fireball, are much better than archers because they attack without being targeted – the advantages of magic become apparent. In addition, I buy Water Elementals from the portal – Quicksand or Ice Bolt – powerful magic.
Thus, the best strategy against neutral archers, who only win by shooting at everyone, is as follows: First, the Dragon attacks two at a time with Fireball or a much stronger Lightning spell, then the Elemental attacks with Ice Bolt, and then the Elves finish off the remaining ones, as they have the First Strike ability. Griffins are good in melee combat – they actually reach the enemy's location immediately, their damage is quite high, and they can also be used to protect the archers from melee fighters – in this case, the unlimited counterattack works well.
Good plan, but there are a few objections:
1) You slightly underestimate the neutral archers.
2) Usually, these neutrals consist of infantry and archers.
3) By the time you have enough Wizards, Elves, and Griffins (and you need to build them), there will be many neutrals, and they will overwhelm you with numbers. 1 Wizard deals 65 damage with Lightning and 37 damage in an area.
:D