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As one of the tournament judges, I'd like to share my opinion.
The fact that data between players is synchronized only after both players have completed their turn is something that even a non-programmer (like myself) can't really understand, even after playing one game on HotA. Okay, let's assume that's the case.
But the fact that HotA is interrupted only by an attack, and not by passing through portals, opening maps, or any other visual interaction, is well-known (right?:D). This has been discussed repeatedly, for example, here: https://sites.google.com/site/heroes3hd/rus/description/hd_plus/sim-turn. The mentioned in the broadcast that he didn't know this. Okay, but then, in connection with this, reasonable questions arise: why was it suggested to play HotA in the final, set it to 123, not worry about it at all during the game, play a Fast Battle, and only after losing battles, become concerned about this issue?!
Bonus:
http://www.twitch.tv/the__the/v/32990665 Here, starting at 01:51:40, everything is clearly demonstrated (Hellight shouldn't watch)

