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Appeals Committee. Disputed situations in tournaments.
In this whole situation, I just don't understand one thing: why did the Overlord Hold last until turn 123? :confused:
I didn't know that the Overlord Hold lasted until turn 123; for X3DM1, that's not a big deal, but for Diamond, it's definitely too much, considering that, for example, in a game with Dave, the game ended on turn 115; before that, we were playing X3DM1, and it seems Hell left the settings as they were. Wicc
Within the idea of the Overlord Hold, there should have been a replay of the blue player's turn. But due to the lack of contact, this did not happen. That is, this is a consequence of the algorithm for interrupting the Overlord Hold.
This is obvious. Redwhait HP
Baratorch warned that the blue player couldn't see the red player's moves on that day. I agree with Wicc that it should have ended, but forewarned is forearmed. You're not playing your first game with the Overlord Hold, and you could have already understood the mechanics if you had bothered to read about it.
I didn't see when and where Baratorch warned about this, and how could I understand such a subtle mechanic in 5-6 games with the Overlord Hold? Redwhait HP
In the Mirror tournament, the Overlord Hold is not предусмотрен, so all the responsibility lies with you since you are playing it.