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Nature Structures

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For Nature, I choose elves, griffins, and own WDs — after all, archers are very necessary in the early stages, and a WD with their lightning or fireball is much better than archers since they strike without retaliation — that's where the advantages of magic come into play. Additionally, from the portal, I buy Water Elementals — quicksand or ice arrow are powerful spells.
Thus, this is the best strategy against neutral shooters, who win only in this way — by shelling everyone and everything. First, a Dragon takes out two at once with a fireball or an even more powerful lightning bolt, then an elemental uses an ice arrow, and then the elves finish off the rest since they have the first shot. Griffins are good in close combat — they practically fly straight to the enemy's location, their damage is sufficient, and they can also be used to protect the archers from melee fighters — in this case, unlimited retaliation proves its worth.
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