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And what's so funny about it? If the organizers include such battles, and they can't accurately determine whether the player used ArtMoney or not, then I at least find some way to play the tournament. I personally would never forfeit a battle if it's actually winnable. Regarding the temptations, it's all made up.
The maps that VDV uploads for tournaments, especially those with surprises, are DYNAMIC.
the other (VV) is not very good...
But if it weren't for that battle on the VK3 map, I would have given it a 9.9 out of 10!
In a long, tedious battle with a large but slow guard, we quickly level up the hero using automatons. But according to you, we then have to build up and accumulate troops so that, first, we can level up the hero so that he can leave the starting area and acquire the appropriate magic.
1) Give the hero experience for free... for example, a Pandora's Box without guards...
2) Give the hero experience as a reward for a battle, but not a very long one, so that the battle can be won in a reasonable number of turns (no more than 40-60) and using a non-standard approach to the battle, so as to weed out beginners... (by the way, after the tournament, you can have a debriefing and show beginners some secrets):rolleyes:
But don't create battles that last for thousands of rounds... :mad:
With a well-thought-out strategy and a surprise, everything else can be completed in an evening without stress.
I'm not talking about ArtMoney, because I am categorically against it! :smile38:
to Alex_R and Qwerty: Thank you for your support! :smile01:
Sincerely.
