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On the first day, a box worth 5k experience is taken with 26 upgraded Fire Elementals (losing all 10 Pikemen and some Troglodytes), Earth magic is immediately learned. Since a Griffin Conservatory 2 and another 3-4 are revealed, I decide not to go toward the opponent, but instead to push as far as possible into adjacent zones toward the villages, grab as many objects as possible, and build up. In the end, by 121 I have 1-6 in the Citadel, Gunnar with expert Earth but without Slow — it's not in the two Mage Guilds, nor in the nine!!! collected scrolls and 7 level-1 shrines. By 123, all three Griffin Conservatories are taken — 9 Angels; on 124, Boots of Speed are found in a Crypt, plus a Book of Air is claimed, and finally a Slow scroll. By 125, Gunnar has 3620 movement points with the Book of Air and expert Air magic, though only 60 mana, even with the bonus. Since the opponent's mage Solmyr with 14 spell power is visible, with Dimension Door the Cape is grabbed — now the mage is no longer a threat. Also on 126, the opponent reveals Tazar (2-10-6-4), Gunnar (14-13-4-4), and plans to take 2 Dragon Fly Hives, then a Dragon Utopia. The Dragon Utopia yields Gauntlets, Sword of Judgment, and +6 Knowledge! Movement points become 3680, the army appears stronger — need to hurry and finish the opponent before he digs something up. On 127, via Dimension Door and Fly, I reach the opponent's castle, where Solmyr is on the garrison. And well, there was no other option.
Thanks for the game
And yeah, I didn't even know who my folder was until 121... or where to go... Thanks for the game.