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I'm submitting a demo version of a new map. It's a complex and long-playing map about Necropolis. In the demo version, it's incredibly difficult to build a castle.
If you play well, there will be MANY skeletons.
To win, you need to go underground and defeat the mage.
I haven't seen anything worse!
Does anyone here create interesting maps, like in the original game, without stupid twists?