Due to two silly secondary stats – swamp and a lot of blocks – I decided to take a risk and go for 113, after 3 restarts from my opponent and a match without God of Order.
By the way, the CMK (presumably referring to a specific unit or strategy) has been generating worse and worse with each patch; in the latest one, there were some bugs, but overall, the proportions were maintained. The Shaker settled in a tempo-based territory with certain parameters, while I chose a more late-game oriented strategy with meat and control. And despite almost losing on turn 2, I managed to keep a clear head and postpone all battles until week 3; I wasn't touched, and logistics helped me win.
In the final, my opponent had no chance, despite his 34-22-29-19 stats. Thank you for the game.
Thank you for the game, we played 2sm4d(3).