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Tournament Regulations for the "Novice" Tournament.

#7
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Regarding the current rules for newcomers, I have no questions; everyone was informed of them from the start, and all participants are on equal footing. However, to be honest, it seems like there's a slight advantage for the player who advanced through the losers' bracket. I don't think choosing two templates from the start is a strong enough alternative to having a 1-0 lead from the start. I believe that choosing one template each, but starting with a 1-0 lead, would be fairer. I'm not arguing that my point of view might be biased by the current situation. I'm a little disappointed that after the first game of the grand final in the previous season, that would have already been a victory. With the current score of 2-1 in matches in most previous tournaments, that would again have been enough to win the tournament. Of course, the score is somewhat undermined by the fact that I chose more templates than my opponent. But I wouldn't say that's what I wanted; it would be better if we both chose one template each, but without these ideas about the importance of who chooses the template. Again, the choice of template itself is not a guarantee of victory. That is, I'm not arguing that my perception of this issue might be skewed. But we can recall practices from esports. In almost all tournaments, a 1-0 score is used in favor of the player who advanced through the winners' bracket. Exceptions: the introduction of a 0-0 score in The International 2, but we need to understand the reasons why this step was taken. The first is the coverage of the tournament. It seemed that the first International ended too quickly, and viewers would have liked to watch more games. The second is the difficult schedule for the teams that advanced through the losers' bracket; that is, by the grand final, the team from the losers' bracket should have spent a lot of energy and be more exhausted. The third is that the team from the losers' bracket is already showing all its trump cards in extra games, and the team from the winners' bracket can prepare for this. The variability of decisions in the pick stage in Dota is much higher than in Heroes, so all three reasons are not relevant for newcomer tournaments. And another example, which I personally consider the most fair after a best-of-3 in the winners' final, but which has another drawback: a greater range of games in the grand final (from 2 to 6). In Warcraft at the WCG Russia, two best-of-3 series were played in the grand final; for the player who advanced through the winners' bracket, one victory in the best-of-3 series is enough; for the player who advanced from the losers' bracket, they need to win both best-of-3 series. In this option, the player who advanced through the upper bracket has the same right as everyone else: the right to lose a series. Again, I have no complaints about Skadi; quite the opposite, in fact. This is just my point of view for future newcomer tournaments.