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The Hero's Path

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At the beginning of the game, you get around 4-5 thousand. The mayor's task is to make the peasants work. You give them 3,000 "motivators." You go to the mayor, and he gives you 15,000 for completing the task. That's the desired 16,000. The whole task is completed without leaving the borders of Archild. Right after the outpost, I immediately disbanded all my dark elf troops.
Once I had about fifty furies, I cleared the rest of the map using only one unit of furies, gradually increasing their number to 200. The exception was the last battle against the ents. I was surprised because if the enemy had consisted of undead, I wouldn't have stood a chance due to their vampirism.
At the beginning, I only took money from the chests because I was leveling up skills from the Archild's educational center, which allowed me to reach the level for full skill upgrades faster. Plus, I didn't worry about getting a useless skill from the great and terrible random number generator.
When I arrived in Winded, I found out what kind of trees grew nearby and told the mayor of Archild. He gave me a good amount of gold – either 30,000 or 50,000, I don't remember. From Winded, I sailed the sea, collected chests, and especially ships – about 5,000 per ship. So, I had plenty of money.