Skip to content

TOURNAMENT TROUBLES!

User Avatar
#15
Auto-translated
Hmm, I'll add my two cents...
VDV_forever;86301

1. The tournament map, which I reworked with particular care, contained that very surprise not by chance, but deliberately!
Let's remember...
VDV_forever;86301
Now, I will directly address the question that worries all players who participated in the Heroes 3 tournament: WHY IS IT ALLOWED TO USE THE BALLISTA?

If the above points did not convince you, I will try to answer a question with a question, do you mind?

Why didn't the developers create a clear sequence for the appearance of heroes, resources, artifacts, money, and secondary skills? Why does the vulnerability medal work, to put it mildly, "strangely"? Why does the ballista, the ammunition cart, and the first aid tent have infinite ammunition, supplies, and first aid kits? Why, under certain conditions, can a hero move infinitely (without cheats) for a long time?

Because that's exactly how the developer intended it!
I disagree... I have an opinion, and no one can contradict him. The ballista should have 24 shots...
Digging up the Grail in one day is also intentional? In my opinion, this is a bug related to the simplified check of the "no-movement" condition for the hero...
A fired and hired hero - I don't know, anything is possible..., but:
VDV_forever;86301
In this regard, a decision was made NOT TO USE STANDARD BUGS (which were fixed in the COD version 3.2) in Heroes 3 tournaments, in any versions of Heroes except for WOG, and to allow the use of everything else that the developer 3DO provided us with, i.e., strategies, tactics, and other subtleties provided in the game.

If, however, you think that the ballista is a bug, then I assure you that everything else listed above is also a bug! In other words, if you prohibit the use of the ballista in tournaments, then it is necessary to prohibit everything else as well.
You can't buy a fired hero... you can't dig up the Grail in one day... where is the justice?

VDV_forever;86301
Option: I can make a tournament map in the next tournament where the number of random events is minimized, there will be exactly 1 hero! There will be no computers, no castles with artifacts, there will also be a ban on the use of the ballista, the first aid tent, and the ammunition cart, secondary skills will be the same for everyone (they will be set initially), magic will be the same, everything will be the same for everyone...
...What do you think the results will be at the end of the tournament?
Who and when said something about randomness? We are talking about BUGS!
VDV_forever;86301
...in general, if I failed to convince you of my decision to USE the ballista in tournaments, then I am waiting for your suggestions and wishes.
You didn't convince me... either ban the use of the ballista, or allow digging up the Grail in one day, buying a fired hero, etc.

VDV_forever;86301
Many thanks to you, vbn, for your active participation in the life of the forum, for your program, and for your work for the benefit of our forum!
I agree! The person acted heroically!

VDV_forever;86301
P.S. And finally, a question to those who believe that the ballista with infinite ammunition is a bug.
Do you think that:
1. Killing 5000 dendroids with 1 fairy (without using anything else) is a bug.
2. Killing 300 dendroids with 1 azure dragon using a first aid tent is a bug.
3. Taking a castle with one archer with an ammunition cart, during a castle siege with 1000 dendroids guarding it, or any non-shooting, non-flying monster, is a bug.
You'll excuse me, but this is a tactic... and there are no bugs here... by the way, there's a lot of philosophy on this topic...
Let's take your surprise as an example; all its parameters suggest that it should be taken on the first day, and what do we have: without a program, a battle takes 20 hours or more :eek:, with a program, 5-6 hours :eek:
Furthermore, the player may not have that much time... (you don't have to look far for an example... for example, me)
Question: why make such battles?
The answer will probably be:

- after the tournament, conduct a debriefing and teach beginners, through examples, how to quickly complete the tournament in different ways!
i.e., show such a battle to beginners?
Perhaps it would be better to create a separate, training tournament for these purposes... like what the respected ZveroBoy did in the fourth Heroes... a very good training tournament, which shows many tactical features of the fourth Heroes. What prevents you from doing something similar... but to put everything together... it seems irrational to me... many players will simply not be able to complete these tournaments...

As an example, I will show you why I didn't pass this tournament... although I really wanted to complete all the stages without skipping and compete for the prizes:
at home, I (for various reasons) do not have the opportunity to leave the computer on all night...
at work either (I think it's clear why)...
but, on Saturday, I had such a chance... :smile03:
I made a quick reconnaissance and attacked the elementals on the first day...
I went to sleep...
In the morning, I come back, the battle is won... and they start giving levels... and then I (with all the horror) realize that during the "quick reconnaissance" I forgot to create a skill tree for the hero... :eek:
they didn't give me earth, but they gave me mysticism and reconnaissance...
I was very upset... and there was no inspiration left...
since there is no way to replay this battle...
That's it, I failed miserably...
of course, I understand that it's my fault... but with such battles, all the charm of the ideology of offline tournaments is lost, the possibility of replaying the battle... i.e., there is no chance for error here... we are not online after all...

P.S. to Qwerty: what you are suggesting will no longer be a game called "Heroes 3"... you shouldn't go too far. IMHO.

Sincerely.

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров