The red orb arrived just in time!
The game itself was tough; money was almost nonexistent at first, with creature banks only being a Griffin Conservatory double and 3 beehives for 16 ducks.
In the end, the army was like in a hota — all stacks don't fit into the hero, and there's no pronounced striking stack))) But the miner leveled up nicely and emerged into the sands somewhere around 14-16-10 and 280 mana, but there was no decent magic besides oil.
From the respawn, I saw a patch of grass to the right, so out of the two roads I chose the one leading down — guessed right! Otherwise I would have run into Kyrre with worse combat stats but magic stats near 20 + Impl from the hat! :eek: But as it was, the final happened only after picking up the GHP in the sands, taking a max Dragon Utopia, and sitting in town to ramp up (half the money from the max utopia went to hauling the loot from the broken miner out of the sands)))
My plan was to attack Kyrre, who was clearing the vicinity of the road where the miner had already skimmed the richest cream.
Or, if Kyrre dug into the wilderness, to buy off the noob back home, where there were 3 untaken Dragon Utopias, which with artifacts and growth could be taken by anyone)))
But Kyrre attacks on their own 131 (I managed to hide the miner's stats by buying the noob growth at home)))
Apparently there was also buying with delivery, but the miner's attack is 20 higher and defense 10 higher, so no chance.
GG, thanks for the game :)
