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Remind me of that post where I criticized your approach; perhaps there were completely different reasons, I don't remember the nuances. Most likely, it concerned those spells that are already in the guild (and in the original, they all exist).
I was just writing about vampirism, and also about raising the dead – in my opinion, it's purely a Necropolis thing – it just doesn't seem right for, for example, a forest elf to take someone and turn them into undead, but now I'm going to implement this by distributing different races with suppression of one or another magic (specifically, Forest Elves, for example, will be able to upgrade light, summon, and chaos, but instead of dark magic, I'll replace it with suppression of darkness because it's not appropriate).
... И древний лес, роскошен и печален, Блистает там воздушностью прогалин. Но между кедров, полных тишиной, Расщелина по склону ниспадала. О, никогда под бледною луной Так пышен не был тот уют лесной...