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Heroes 5.5 WarGame Edition - Tactical Edition.

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#392
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Nargott has a single-target ability; for multi-target, it's not that great, just like my example.
However, if you create the perfect build, the ability will be the strongest, even for multi-target.

Giving a perk for a spell reduces the value of the castle and introduces randomness. In my opinion, this is more of a drawback than an advantage.
Nargott will probably say that this is amazing, a new build, and an opportunity for some classes to have a different progression. But behind this apparent plus, the principle of the "card-based" hero system will be broken again. It adds an RPG element and degrades the strategy on the map in these elements. You can play against the computer this way, but playing against a human with such a build... it's better to play an RTS than this (

Added 23 minutes later
If there were no limitations within the existing game, we could really show that the 2-2-4 build is better than the 3-3-2 build.

Regarding the Order Skills, there was once an idea that they were parallel to the attack speed. But that option didn't work out well. I don't remember why. Also, the idea that was instead of Ashih's patronage
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
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