Conversely:
Heroes have more skill points - one.
I'll repeat it again: the base should have perks that affect all subsequent ones - two.
And they don't need an overpowered ballista - three. This is, on the contrary, a plus.
etc.
We can argue about this endlessly.
Please, write briefly. It's not enjoyable to read everything.
Any scheme can be refuted by another.
Here, the attempt is only to defend the advantages, which are noticeably weaker than the disadvantages.
We are considering the perk scheme. Each perk can be reworked. Therefore, there is no need to consider this.
The logic of the scheme is important. I wrote what ideal should be strived for, and whether it is achieved or not is another question.
Added 7 minutes later
I'll add that it's better to have 2 powerful, mutually exclusive perks to choose from, rather than 4 ordinary ones.
Of course, the perks of the 3rd level should be balanced.
The Human faction's resurrection ability was pleasing - it was assumed to be like this in NHF before.
NHF 0.90 : NHF - группа в VK
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