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P.S. And finally, a question for those who believe that a ballista with infinite ammunition is a bug.
I tend to think that using infinite ammunition in a ballista is a bug only because the ballista window shows how many ammunition it has. If the number of shots exceeds this, it goes into negative values. What the developers intended in this case is unknown. If they wanted to use infinite ammunition, they wouldn't have added a shot counter for the ballista. But on the other hand, maybe the counter ended up in the ballista window by accident! Therefore, let the organizers and players decide what to do. I like the fact that you decided that this is not a bug, but a feature. It increases the number of tactics for conducting clever battles.VDV_forever;86301
Do you think that: 1. Killing 5000 dendroids with 1 fairy (without using anything else) is a bug. 2. Killing 1 Azure Dragon with 300 dendroids using a tent of healing is a bug. 3. Taking a castle with one archer with a supply cart, during a castle siege with 1000 dendroids guarding it, or any non-shooting, non-flying monster, is a bug.
This is a lack of AI in the combat tactics. Winning such a battle can also be equated to a bug. After all, no one knows if the developers expected such a result or not. Again, on the other hand, this can be considered a feature. The thing is, we all know that the battle is actually being played, but we don't know who played it and how. Therefore, draw your own conclusions. Either ban them altogether. Or allow people to play them however they can.
Added after 3 minutes Ataman;86332
In the 3rd stage of the Van Kaningham tournament, I noticed a small flaw in the map: The map is multiplayer, meaning you can play as two players: red and blue. Example: I end my turn x. On day x+1, the blue player attacks me and kills my main hero. The map will be completed in more days than planned. Solution: At the end of day x, I make a save 1.GM1. Now I load this save in a multiplayer game (setting two players) and skip a turn. The blue player's turn begins. I play as the blue player as I want (either I move the hero away, or I attack and lose) and skip a turn. At the beginning of the red player's turn, I make a save 2.GM2. Now I load save 2.GM2 in a single-player game and resave it as 2.GM1. Done, the blue player's turn is done as desired, and on day x+1, the main hero is alive. The problem is solved. P.S. I didn't use this method in the tournament myself.
WELL DONE!! On the portal, maps with offline and multiplayer modes are prohibited!! They disable this mode somehow and then generate a starting save!! How could I forget about that? And now, how will VDV determine who used this trick and who didn't? That's bad :(