On HeroesPortal, the map is confidently in the top best, and it also has a lot of comments. It definitely sparked interest in the offline mode. Exceptionally detailed story and geography, bright characters with their own personalities and destinies, etc. But the difficulty is also high...
It would be interesting to read the author's tips on how to create a map so that the AI not only behaves as the author wants, according to the plot and the map's design, but also creates difficulties for the player, masking the main shortcomings of the offline mode (the AI's stupidity).
Added 24 minutes ago
That's absolutely right. I mean exploiting the infinite turn bug. With this bug, you can actually complete the map quickly... Although, in my opinion, it will still take 20+ days.
When he runs out of mana, just hire another one. In my opinion, it's boring and uninteresting, because the enemy's troops mainly appear through events.
well, I think that in the end, it will take much more time, far from 20+, but it will definitely be significantly faster than a fair and normal playthrough.
1. with the Swamp faction, you may have to wait for the growth to continue in order to capture cities.
2. there, we may not have enough mana for some battles, and we may also not have enough money to buy back troops and heroes (but with infinite turns, you can, of course, cheat, but in the end, everything is still limited by gold and mana).
3. when we send the main hero to the last part of the game - to attack the Devastator, then our movement points are reset, and then there will be no way to accumulate movement points or have someone else come to help attack the Devastator on the cursed land, i.e., there you will have to go through everything with the forces that you have, and you still need to gather and buy them