We started playing right away, fast roads, I'm on top, in the course from the Castle there's a hut with Earth magic, Luna, Gundula, 6 heroes, in short I don't want to restart. Evgeny also retreats his 112 in meteor style, I understand there's good stuff there, at least 2 cons, but I'm quite satisfied with my own setup as well. On the second turn I bought another 2 Necros, ran them all through the Earth magic hut, for the future..... The respawn is big, few bones, so I played in Maretti-style) Scouted a Dragon Utopia, a con (2-4) and a Hive, but everything is far away and I have nothing to take them with. By the end of the week I raised nearly 200 skeletons and built Cavalry in the Castle, and also rolled a Dimension Door scroll) On 121 I took my own Castle, started fighting with two armies, only there's no Slow anywhere. Then I went out to the center, picked up Imps with my retinue, and simultaneously built up the Guild, on 125 Zhenek attacked with 2 Angels, the Imp was already dealing 550 with Izra, only it was just GM4, and he bounced off.. Then I finally built up to GM5 (also has DD there)) and seized his native Necro just in case) God went up into the treasure zone and after the con. Then I ran everyone down to the dead-end town, on 133 God with 8 Angels ran after me, a couple of hit-and-runs and the Angels were finished, then we ran around a bit more and finally Fireball, I attack Mullich, the Imp — 14 ducks, Mass Haste, Mass Slow, and it was all over.
Thanks for the game!
The fight could've been won without magic, both with Tazar and Mullich, but there were no counterarguments against the Imp, nor in the Dragon Utopias either.
Thanks for the game!