It's not yet clear what the purpose is and why, these are completely obscure decisions.
Out of everything described above, I would personally only agree with the teleport, and even then, only if it can be cast not only on your own units but also on enemy units (then, logically, it would fit better under summoning than light). I tried this option, but then I went back: teleporting to enemy units turned out to be too overpowered and less interesting (you can carry ranged units to victory at the start and that's it).
1. Blinds with nothing but a flash of LIGHT, hence the placement of this spell.
2. Summoning magic, which is also creation magic, should summon or create something, and should be related to spatial spells. Chaos magic, which is also destruction magic, should have spells that destroy and deal damage - hence the placement of the "earthquake" spell.
3. The teleport is already clear.
4. To maintain balance, something from chaos needs to be moved to darkness - "wall of fire" is more or less suitable, but it needs to be reworked - firstly, let it be black and purple, secondly, the name should be "abyss of shadows" or "wall of shadows", and thirdly, the question is - can it be made so that when passing through the wall, damage is not dealt, but a curse of dark magic is applied???
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...